team2-v&d4.1+research+plan

Research plan Team2: Play

1. statement of purpose, audience, and scope

Argument : Your purpose is to make a claim about

We are going to explore online gaming and the effects on various groups of college students

Audience : Our audience will be Incoming college students to inform them about the online gaming world

Scope: To provide information to early students before they get caught up in the addictive world of online gaming

What kind of research : What kind of research will you do? We will conduct a survey via mass email to Millersville students. Also search the internet for previous data collected on this topic. How long is the paper : 12 pages How many sources : 8 What steps are required by your instructor in advance of the final draft? :

Research plan (4V&D1) 4.1Rough draft Peer Reviews Synthesis of peer reviews (4Hdbk Ex) Integrating Sources Ex (4V&D2)

2. Work schedule chart


 * Topic idea Suggestions 11-14-08 - All     Done
 * Research needed to be done - Internet websites to collect data / Interview college students? 11-19-08
 * Working thesis - 11-16-08 Done
 * Working bibliography - 11-16-08 - All Done
 * Read and evaluate sources - 11-16-08
 * Create annotated bibliography - 11-17-08
 * Summarize sources 11-18-08
 * Review goals and research 11-19-08 - All
 * Plan your organization - 11-19-08 - All
 * Write first Draft 11-23-08

Make a work schedule for your group based on the chart on p167 in //BPHdbk//

3. Research needs statement--answer these questions (see p170):

How much information do you need? Decent amount. thinking 1000 student surveys. Are particular kinds of sources required? Yes. What will yours be? Surveys and internet sources How current should the information be? Why? A mix of before stats and after stats What are some of the opposing points of view to your argument?

4. Working thesis (use the following form from sec. 16d):

Topic: Online Gaming Research question: What are the ups and downs to online gaming? Working thesis: This paper is going to explore the effects of online gaming on various groups of college students and how the groups mainly uses this new way to socially play games

5. Beginning bibliography (start with appropriate lists from your 3INF papers and then cull for usability)

Fulton, Bill. “Gamasutra - Fixing Online Gaming Idiocy: A Psychological Approach.” 2 Apr 2008. 27 Oct 2008 .

Bebezas, Greg. "Basic Fantasy Football Info." __The Fantasy Football Times__. 04 May 2008. 03 Nov. 2008 .

Weaver, Jane. “College students are avid gamers- msnbc.com.” 6 Jul 2008. 17 Nov 2008 .

Jones, Steve. “PIP_College_Gaming_Reporta.pdf (application/pdf Object).” 6 Jul 2006. 17 Nov 2008 .

"College students and computer, video and Internet games." __Pew Internet__. 7 June 2003. 17 Nov. 2008 .

Kim, Ruth. "They've Got Game." __Yale Daily News__. 10 Oct. 2008. 17 Nov. 2008 .

“College Students and Internet Gambling - StateUniversity.com Blog.” 20 Nov 2008 . Patrizi, Lauren. “CampusProgress.org | My College Addiction.” 19 Jul 2005. 20 Nov 2008 .

Accountability log 1. Assignment: v&d4.1

Jason Greising - Copy and pasted Mini lecture one page into Our team page. - 11-13-08 Jason Greising - Posted tentative schedule to Research Plan page - 11-14-08 Matt VanLenten - Posted link into research plan, added idea about audience 11-14-08 Jason Greising and Josh Bennett- Have meeting in chat room to discuss the paper and fill out the research plan. 11-16-08 Jason Greising - Posted two more sources to the research plan page. 11-17-08 Matt VanLenten - Posted two source about topic 11-17-08

List of team members who worked on this document and what they did: Team leader: Jason Greising Team members: Josh Bennett, Matt Valenten